But we mutually agreed invincibility just wasn't going to cut it. Originally we kept the function the same but had it only rake rupees when you would get hit. Jack and I really struggled with what we wanted to do with this. For those who worry about the double damage, fear not! Links sword damage has also been halved so that you will be able to have a bit more of a dance with your enemy instead of a just few quick swings of your sword to bypass combat. So similarly to Hero mode in Twilight Princess HD, enemies will take twice as much damage by default. This was done becau se both Jack Walker and I felt like enemies took far too little damage in the base game. Hold A while standing still then press Z. Not only does it feel natural, it makes it feel a bit more engaging and give more power to the player. More Akin to Ocarina of Times shielding, this changes the sword combat to a risk and reward system while also allowing us to remap the Shield Attack to the B button. Furthermore, you can no longer attack while shielding either. No longer will you just cheese the game because the game forces you to shield. It is no longer automatic and has been returned to pressing the R button like Zelda games of old. The first thing that was changed was Shielding. The final result is pretty satisfying, and also should be console compatible! Introducing, Twilight Princess Revamped! This mod aims to rebalance Twilight Princess, tackling some things that people took issue with. It has been scrapped and redone a few times, but we are finally happy enough to release it. After 2 years in development, it is finally here.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |